Fallout 4 weapon balance

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:-/ĭoombased Weapons Merged: Is less expansive, only includes ballistic weapons (unsure if that's good or bad). Has a long list of dependencies to other mods that are not AWKCR though, which seems it will cause bigger problems with other interesting mods. Weaponsmith Extended: Provides a huge pack of guns. It seems there are these popular weapon packs (listing each individual custom weapon would be futile, sorry):

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I haven't messed with additional gun mods up until now because I know the mess they create in your leveled lists. In a more plausible setting, there'd be all kinds of firearms with a broader selection of ammunition distributed throughout the game. Of course it's Fallout, so there's got to be laser and plasma guns of all kinds but the ballistic weapons actually have a rather narrow selection of 'base' weapons. A simple one to start would be the actual guns themselves. There's several aspects to a realistic gun combat experience in FO4 actually. I've tried some of those myself over the past year, others I've never tried but would like to.

I think it's time to pool some experience about if and how they work together. Lots of moons have passed since then, lots of updates and new approaches to realistic guns have been released and the mods themselves have matured. I've been scouring the sub's history back to FO4 release and found several threads on this from 'back then', the most recent one being more than half a year old.